BEYOND THE KNOWN.
Starfinder Second Edition player guides, Society posters and the Per Aspera Ad Astra campaign journal.
- Three actions. Use them well.
- Cover & concealment
- Off-guard & flanking
- Suppressed
- Dying: it’s not the end. Probably.
- Wounded: it keeps score.
- Radiation: it’s not a tan.
- Zero-G & untethered
- Stay alive. Stay upgraded.
- So you’ve been shot, recruit!
- 01 - Encounter Actions
- 02 - Skill Actions in Combat
- 03 - Cover, Flanking and Ranged Combat Modifiers
- 04 - Exploration Activities
- 05 - Downtime Activities
- 06 - Common Conditions
- 07 - Healing, Dying & Recovery
- 08 - Checks, DCs & Hero Points
- 09 - Weapons, Ammunition, Grenades & Fire Modes
- 10 - Spellcasting, Focus Spells & Magical Effects
- 11 - Computers, Infosphere Searches & Hacking
- 12 - Equipment, Bulk, Armour & Field Technology
- 13 - Movement, Terrain & Environmental Hazards
- 14 - Social Encounters, Recall Knowledge & Clues
- 15 - Your Character Sheet, Proficiencies & Levelling Up
- 16 - Vehicles, Chases & Cinematic Starship Scenes